
The most prominent aspects of Earthblade's trailer are definitely the scale of its world, and the presence of enemy creatures the player will face as they explore that world. The narrative itself though was very linear, with the player always heading towards a singular destination to find the next story beat. The player had a limited set of rooms they could explore in a given area, generally for the purpose of hiding secrets and collectibles. Celeste did offer the opportunity to explore open-endedly, but the experience was always somewhat limited. With Earthblade, the story emphasis seems to have remained, but with the reintroduction of combat and an increased focus on world scale.
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After spending so many years mastering the development of platforming mechanics, it makes sense that Earthblade would attempt to broaden other aspects of design rather than discard the team's previous efforts entirely.Ĭeleste itself was in many ways an expansion of Maddy Thorson's previous work on the Towerfall series, taking the fast-paced 2D platforming combat of that series and refining the play experience down to an atmospheric, story-driven platformer.

Even when playing the original game jam version of Celeste, it is clear that the refinement of player movement was a design priority. Celeste began as a humble game jam project in the Pico-8 game engine, a Lua-based micro-engine designed for producing retro-style experiences with a limited tool set. There are few games where simply navigating the environment is such an engrossing part of the experience. One of the biggest factors that made Celeste such an overnight success was the fluidity and dynamism of its movement mechanics. RELATED: Why Celeste 2 Is Unlikely To Happen Maddy Thorson's Celeste And Earthblade's Expanded Scope Earthblade's world seems not quite fantasy, not quite science-fiction, but a beautiful in-between, exemplified by its horned Earthling protagonist Névoa.
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The trailer also shows that there will likely be a full cast of characters for the player to befriend or potentially face off against on their journey.

The game is described as an "explor-action platformer" where players will travel a ruined Earth to uncover its secrets and history. The story of Earthblade follows Névoa, an enigmatic child of Fate who has returned to Earth after a long time away. While The Game Awards 2022 trailer revealed much of what the game will look like, Extremely OK Games' website does offer some additional context. Earthblade is shaping up to be an experience with the brilliant platforming mechanics introduced in Celeste, but now with full combat and an open world. The 2024 release date was a major part of that, but no less significant was the reveal that the game is going to play quite similarly to Maddy Thorson's previous indie hit Celeste. The official reveal of Extremely OK Games' Earthblade at The Game Awards 2022 gave fans a lot of new information about what Maddy Thorson and her team have planned for their upcoming title.
